We'll define rigging and looks at some example rigs. We'll talk about the relationship between the rigging department and the other departments in a character pipeline. We will cover some essential terminology and definitions.
In this class students will learn about joints and skeletons in Maya. Building off the week before, we will learn why joints are special nodes in Maya and what advantages they have in rigging. We will also see how a skeleton is created from layering joints and we will talk about proper joint placement. We will learn about orienting joints correctly as well as joint rotation order.